![jack of spades jack of spades](https://i.pinimg.com/originals/8c/fe/d7/8cfed7bbc1c09167175f7c1747a8ed8f.jpg)
When the barrier takes 12 or more total damage, it breaks. ♥️6: Barrier: Creates a barrier around one ally. Enemies who attack an electrified ally take the same amount of damage they dealt. ♥️5: Static Cactus: Plants a flower with 10 HP, 5 ATT, and the Electrified condition. ♥️4: Corrosion: Lowers the target's armor by 3 for 4 turns. ♥️3: Heal Allies: All allies are healed for 5 HP. Poisoned targets lose 1 HP at the start of their turn for every time Poison is inflicted on them. The sleeping seed inflicts Poison upon attack. ♥️2: Sleeping Seed: Plants a flower with 10 HP, 5 ATT, and the Sleep condition, which means it cannot attack until it is attacked. ♥️A: Heal: Heals the targeted ally for 8 HP. ♠️K: Ultra Armor: Halves the damage that the target takes for 4 turns. ♠️Q: Ultra Fire: Deals 4 damage to the user and 7 damage to all enemies. ♠️J: Ultra Sharp: Increases the attack of one ally by 8 for 2 turns. ♠️10: Super Armor: Increases the armor of all allies by 2 for 4 turns. ♠️9: Ultra Blade: Deals 7 damage to all enemies, and ignores armor buffs. ♠️8: Fire Storm: Deals 5 damage to all enemies. For example, if the user had 33/40 HP, Soul Blade would deal 7 damage without factoring in armor.
![jack of spades jack of spades](https://img0.etsystatic.com/000/0/5245230/il_570xN.308517940.jpg)
♠️7: Soul Blade: Deals 1 damage to the target for every HP point the user is missing from their max HP. ♠️6: Metal Blade: Deals 12 damage to one target, and ignores armor buffs. Fire Bomb may target an empty tile, and any enemies touching that tile will take 7 damage. ♠️5: Fire Bomb: Deals 7 damage to the target, and also deals 7 damage to any enemies touching the target. ♠️4: Empower: Increases the attack of all allies by 2 for 4 turns. ♠️3: Honor: The targeted ally attacks twice instead of once for 2 turns. ♠️2: Fireball: Deals 8 damage to the target, and also deals 4 damage to any enemies touching the target. ♠️A: Silver Sharp: Increases the attack of one ally by 3 for 8 turns. Oh my god how did you do this? One of my favorite carts of all time now that I've played it, amazing job!Īlso I've compiled a list of all the cards and their effects, as a sort of cheat sheet. Since your characters likely aren't at max level at that point, pick the ones that have the highest level (hover the mouse over them on the character selection box). Avoid that by placing a summoned unit in front or freezing him, and be sure to use the most cards you can each turn. Also the white king reduces your allies damage when he hits them.
![jack of spades jack of spades](https://ih1.redbubble.net/image.251576500.5647/flat,750x1000,075,t.jpg)
Good luck Thank you very much! It works in splore, but you have to have connection to the internet, since it will load a BBS Not sure what's the relation between the image you posted and the boss.? You have a lot of battles in this map before reaching the boss :p The strategy for the first boss is the same as the final boss mentioned above in the spoiler tag, you just don't have to worry about Rooks and Knights. Wind blast (♣Q) - You can use it early on to push the pawns out of the field!Īnd remember that most of the time, it's better to use 3 average cards than 1 good card, because it will cycle more new cards to your hand. You'll be invulnerable for 2 turns! With some heals and summons you can turn the tides! Invisibility (♣10) - If you're left with only 1 hero, use invisibility. Stone form+Taunt (♦4+♦7) - Can negate an entire turn of damage (use both on King of Diamonds preferably) Ĭonfusion (♦8) - Use it on the queen, so she can attack other enemies, or even heal your allies!Īnti-magic wind (♣5) - You can use it to either remove Rook's +4 defense or to remove Knight's attack aura (-1 attack for all) Summons (♥2, ♥5, ♥10, ♥J, ♣4) - Keep them far apart, as white queen's attacks hit neighboring enemies Heals (♥A, ♥3) - Use heals to revive allies later on Some cards that are particularly good in this battle:ĭefense for all (♠10, ♦10, ♣7) - Increase defense in early turns The black king can be in any position since he has high HP and attack, but he's probably best on the center.įor the first few turns, try to keep most allies alive while using the most cards possible, and try kill a few enemies so you have more units than them (area attacks won't help you much here, since you will lower their HP, but not decrease their numbers). Put heroes with high HP on the sides and low hp, high attack heroes (Spades and Clubs) on the back.